They may or may not reflect the view of Sacred Wiki. But, blowpipes have 3 rediculously good arguments: 1: they can fire through walls, rocks, bridges, houses etc etc. If you use arrows, and the target is moving lateral to you even a slow moving target is too fast for even a fast-flying arrow. Modifications: Eagle Eye, Marked Shot, Unflinching. Eagle Eye vs Rapid Fire I believe the Blowgun already is close tot he maximum firing speed. Unflinching vs Hunting Focus As said, I;m not using other CA's. Only argument that would validate Hunting Focus is if you want to use Forest Flight every 2 seconds. Keeping the pet alive is more important than using the pet to actually kill mobs. Stone Skin vs Malice Survival of pet = longer distration. Without this, pets get 'killed' rather fast redering it useless. Right now I'm level eehh 55 I think and my pet is level 75. And Shrunken Heads I really can't be bothered with.
Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Demonstration: Inside a church, hitting 3 opponents whilst firing through a wall. With the blowgun there is no animation, so the microsecond you fire, it either hits or misses purely based on your to-hit-%. 4: also I read that she actually uses her tongue with this blow.... They all suck except my one in a million Dragonhead find.
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Overview Skills 1: Ranged Weapons 2: Tactics 3: Perception 4: Concentration 5: Spell resistance 6: Armor lore 7: Caba Voodoo Focus 8: Nature Weaver Focus 9: Speed Lore 10: Bargaining Combat Arts - Forest Flight - Tangled Roots - 3 Buffs Weapon Poison Blowgun Fire Blowgun Pet Spider (insect head) Mount Monitor Lizard with Nature Weaver Buff In Depth (aim of setup) What was the aim and why? Seriously, my brain can't handle that as I'm already watching Knight Rider on TV, pet my cat who's on my chest, eat the chocolate thats on my desk (melting), and also talk on the phone. The thing is: this game needs buttloads of calculating to get an optimised build. In Depth: COMBAT ARTS In this build, it's important to understand that your main weapon is your only weapon. And you can buy those with excellent buffs at vendors. But, since I already choose not to do damage with this CA, Intent is useless. 2: Tactics +% damage, +% criticals % damage part is the thing that counts, because you already get a % critical bonus from Sinister Predator buff.
My initial thoughts were to make a badass Shadow Warrior. Shadow Warriors have no Bargaining and the Enhanced Perception is in de second half of the tree, so that would cost a wasted 'Blacksmith' skill or something. But now we need to make sure the Dryad stays alive, not just cannonfodder that has 300 deaths to her name. Problem is, there is no way to take out learned Runes or Skillpoints. By not having to watch and calculate all the other CA's it makes gameplay very easy. I went for Fury so the pet attacks faster, thus more chance to actually HIT a mob and thus distracting it. ) Ancient Barkskin: under construction Forest Flight: Teleport skill. I would only go for Intent if I'd chosen Tendrils AND Singe before it. Can Tangle Bosses now almost out of the screen In Depth: SKILLS 1: Ranged Weapons +atk speed, +% to hit I keep this maxed. If player A does 30%, and player B does 90%, how much more damage does player B do? (ask your maths teacher to explain, I'm too lazy (hey you lazy people still reading this guide? Very good skill, but do NOT max it in the beginning as it is just not needed yet!
I came up with following solution: make a Dryad build only for the gold and the items, with Enhanced Perception and Bargaining as her main skills. We do that by focussing on killing stuff before it reaches her face. How is a level 20 person gonna make a build that also has to work on level 200? Some people have the time and luxury to restart builds over and over but I have not. First of all: I'm not gonna use my CA's to kill monsters. Nothing to combo, not having to worry that raising Sinister Predator will make your Forest Flight reload-time 4 kazillion seconds (effectively rendering it useless in long fights). Modifications: Roots, Expert, Escape This has got to be one of the best skills in game. Stun/confuse/root effects, and Mages that do buttloads of ranged damage in 1 shot. Modifications: Sprawl, Impair, Encroach Sprawl vs Tendrils I'd rather have a Boss thats stuck in 1 spot for a long time so I can shoot it over and over doing 500 damage, than some Vines that do 50 damage. 90% hit to a normal mob, is only a 10% loss of dps. 90% on normal mobs, means you do only 30% on Bosses (numbers are not accurate, as example only) Question: If player A does 30% to a boss, and player B does 40% to a boss, how much more damage does player B do? Put it to level 9 so you get MODIFIER POINTS for the CAPRICIOUS HUNTER tree.
Play with Dryad, do the quests a bit and then put all the good loot in the shared chest so I can use it with my SW. In short: the Dryad kills MUCH faster than the SW Now what? (Well I do but I can't be bothered to redo all the missions) Yeah so whats the solution? But if all CA's stay at 1, the CA's we ARE gonna use (Forest Flight and Tangled Roots) still work even if you have 3 buffs on at level 50 (giving you +350% time penalty on CA's) I'm not gonna read long answer, say it shorter. Teleport through everything, go everywhere (needs a bit of training to figure out the exact maximum range of the teleport). For Silver-mod I chose Expert, since the gain from decreased regeneration time is rather big, and on Gold there is another 'chance to escape root' bonus. (dunno the exact damage value, but it's not gonna be high since my CA is at level 1 ! With 9 points you can modify Sinister Predator buff.
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The contents of this page are player-managed and/or contributed. Marked Shot vs Perforate Sorry but I never see enemies line up so they can be shot all at once. Also, very useless on Bosses since there is only ONE target and hitting the wall behind him wont impress him to death. Modifications: Stone Skin, Elevation, Fury This setup aims to kill mobs before they can reach me. My pet distracts 3 enemies, so I can pick my targets one by one and I'm safe. The idea is: higher level pet = better armored/evading/damaging pet.
For me it's easy: ALL CA's stay at level 1, except the 3 Buffs. Best is, if you're surrounded by a mob and you teleport, the mobs that stay behind will be entangled ! Roots vs Recovery Choice between very tiny heal or making enemies incapable of following you? Refresh vs Escape I really dont see the point in a minor healing effect when I carry 50 potions around. ) Stuck Boss = better than slightly scorched and very angry Boss. Later on in the game (at level 50 or so), set Tactics to level 31 so you can get another 3 MOD points you can put into Forest Flight.