If successful, the target gives you the information you desire, takes actions that do not endanger it, or otherwise offers limited assistance.
If you are successful, the target is shaken for 1 round.
This duration increases by 1 round for every 5 by which you beat the DC.
You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you.
Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.
Action: Using Intimidate to change an opponent's attitude requires 1 minute of conversation. Try Again: You can attempt to Intimidate an opponent again, but each additional check increases the DC by +5. Special: You also gain a +4 bonus on Intimidate checks if you are larger than your target and a –4 penalty on Intimidate checks if you are smaller than your target.
If you have the Persuasive feat, you get a bonus on Intimidate checks (see Feats).
English Greek Esperanto Chinese (s) Arabic Visayan Indonesian Spanish Russian Portuguese Norwegian Turkish Thai Vietnamese Romanian Catalan Polish French Bulgarian Croatian German Persian Hungarian Serbian Albanian Mongolian Urdu Ukrainian intimidation\in*tim`i*da"tion\ (? the act of intimidating a weaker person to make them do something [syn: bullying] 2. a communication that makes you afraid to try something [syn: determent, deterrence] Dictionary source: h English - advanced version More: English to English translation of intimidation Intimidation (also called cowing) is intentional behavior that "would cause a person of ordinary sensibilities" fear of injury or harm.
You can use this skill to frighten an opponent or to get them to act in a way that benefits you.
This skill includes verbal threats and displays of prowess.
Check: You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check.
The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier.